![]() The new Cessna 182 V3 Pro Series Electric rc plane is our "BEST SELLING" trainer that we have. The included brushless motor provides 60% more power than a standard. Based on the state-of-the-art realistic flight modelling system, VirtualPilot3D ![]() History of Microsoft Flight Simulator. Microsoft Flight Simulator began as a set of articles on computer graphics, written by Bruce Artwick throughout 1. D graphics. When the editor of the magazine told Artwick that subscribers were interested in purchasing such a program, Artwick founded sub. LOGIC Corporation to commercialize his ideas. At first the new company sold flight simulators through mail order, but that changed in January 1. Flight Simulator (FS) for the Apple II. A2. FS1 Flight Simulator, their first product after forming sub. LOGIC. Despite this, it ended up being one of the most popular Apple II applications of the early 1. The simulator was later ported to the TRS- 8. Model I, which had only rudimentary graphics capability. ![]() ![]() If your question is not answered below, or the solution did not help in your case, please select the support team which refers to your location from the following. A year ago, Microsoft announced that it was canning its Flight Simulator game, much to the irritation of those who'd bought and played it for years. Now, though, it's. The Flying-Model-Simulator (FMS) is freeware! The FMS is free available for download in the hope that it may be profitable for many users, but without any warranty. AMain Performance Hobbies is a multi channel retailer of RC (Radio Controlled) hobby products. We have operated out of the Chico, California area for over 10 years. To squeeze the simulator into the TRS- 8. LOGIC saw it necessary to drop the instrument panel and reduce the resolution. Flight Simulator for the TRS- 8. Flight Simulator (gameplay video in a modern emulator). Flight Simulator sold 3. June 1. 98. 2, tied for third on Computer Gaming World's list of top sellers. The updates included enhanced terrain, help menus, and a bomb sight. Second generation (Tandy Color Computer 3, Apple II, Commodore 6. Atari 8. 00). It also introduced simulator add- ons, although not in the form it is today, as sub. ![]() LOGIC also included functionality to load additional scenery from floppy disks, thus making it possible for a user to virtually fly in his or her own backyard. Info. World in 1. Flight Simulator II for the Apple as . Bruce Artwick has really done it all. Sub. LOGIC instead finished a Macintosh version, released by Microsoft, then resumed work on the Amiga and Atari ST versions. Notable features included a windowing system allowing multiple simultaneous 3d views - including exterior views of the aircraft itself - and (on the Amiga and Atari ST) modem play. Microsoft Flight Simulator. This version was released in November 1. ![]() Microsoft Flight Simulator, and featured an improved graphics engine, variable weather and time of day, and a new coordinate system (used by all subsequent versions up to version 5). Advertisements claimed . If a computer could run MSFS 1. Lotus 1- 2- 3, it was 1. IBM PC- compatible, and if it could not, it was not. This technique often required hardware changes to assure compatibility with MSFS 1. This version didn't differ too much from MSFS1; the graphics were somewhat improved, as well as a more precise simulation in general had been created. The new simulator expanded the scenery coverage to include a model of the entire United States, although the airports were limited to the same areas as in MSFS1. However, compatibility with sub. LOGIC Scenery Disks was provided, which were released in the following years, gradually covering the whole USA, Hawaii, Japan, and part of Europe. Flight Simulator 3. For the first time, users had an option to view the aircraft from the outside. A Cessna Skylane flying over Chicago is shown here.- Released in mid- 1. Microsoft Flight Simulator 3 improved the flight experience by adding additional aircraft and airports to the simulated area found in MSFS2, as well as improved high- res (EGA) graphics, and other features lifted from the Amiga/ST versions. The three simulated aircraft were the Gates Learjet 2. Cessna Skylane, and the Sopwith Camel. Flight Simulator 3 also allowed the user to customize the display; multiple windows, each displaying one of several views, could be positioned and sized on the screen. The supported views included the instrument and control panel, a map view, and various external camera angles. This version included a program to convert the old series of sub. LOGIC Scenery Disks into scenery files (known as SCN files), which could then be copied to the FS3 directory, allowing the user to expand the FS world. Flight Simulator 4. Allowed users to design their own aircraft.- Released in late 1. Version 4 followed in 1. MSFS3. These included amongst others; improved aircraft models, as well as an upgraded model of the Cessna Skylane, programmable dynamic scenery (non- interactive air and ground traffic on and near airports moving along static prerecorded paths). The basic version of FS4 was available for Macintosh computers in 1. Like FS3, this version included an upgraded converter for the old sub. LOGIC Scenery Disks into SCN files. A large series of add- on products were produced for FS4 between 1. First from Microsoft & the Bruce Artwick Organization (BAO) came the Aircraft and Scenery Designer (ASD) integration module. This allowed FS4 users to quite easily build, on the fly from directly within the program, custom scenery units known as SC1 files which could be used within FS4 and traded with other users (this activity was quite popular in the FS Forum on Compu. Serve). Also, ASD provided the addition of the Aircraft Designer Module. Again, from directly within the program the user could select one of two basic type aircraft frames (prop or jet) and proceed to parameter customizations ranging over 4 pages of flight envelope details and visual aspects. Finally, ASD provided additional aircraft including a B7. This added digital and synth sound capability to FS4 (which used to be only via PC speaker.) Second a variety of high resolution modes became available for specific types of higher end video cards and chipsets, thus supplying running resolutions up to 8. As with ASD, the SGA upgrade also came with some additional aircraft designed by BAO, including an Ultra- light. The final addition was known as the Aircraft Adventure Factory (AAF). AAF consisted of two primary components. First, the Aircraft Factory which was a Windows- based program allowing custom design aircraft shapes to be used within FS4 utilizing a unique, rather easy to use CAD type interface, supported by various sub menu and listing options. Once the shape was created and colors assigned to the various pieces, it could be tied to an existing saved flight model as was designed in the Aircraft Designer module. The end result was a two file unit, creating a new custom aircraft for FS4. Thousands of aircraft were designed by users using this utility and like scenery files, found their way onto the FS Forum at Compu. Serve (the Mecca for FS4). The Aircraft designed was an independent utility in terms of the flight simulator, and one didn't need to have it installed in order to use the aircraft files. The other component of AAF was the Adventure module. Using a simple language (much similar to QBASIC), a user could design and compile a script that could be run from within FS4. Many FS4 parameters could be accessed including such things as aircraft position, airspeed, altitude, aircraft flight characteristics, etc. These could then be used to do things like display messages on the screen, play VOC audio files, and even display 2. VGA images. The end result was that users could create fun adventures to use and share. The Adventure interface is integrated within an upgraded version of the sound driver from the previous SGA upgrade, and thus this driver is needed in order to play adventures. The adventure compiler itself is, however, a separate program. Two other minor utility drivers came shipped with the AAF, one that replaced the transponder digits with the actual framerate, and one that provided correct magnetic deviation within the US scenery map. Other Add- On products (most published by Mallard Software) included: The Scenery Enhancement Edition (SEE4) which further enhanced SC1 files and allowed for AF objects to be used as static objects within SEE4. Pilots Power Tools (PPT) which greatly eased the management of the many aircraft and scenery files available. Finally, a variety of new primary scenery areas created by Micro. Scene, including Hawaii (MS- 1), Tahiti (MS- 2), Grand Canyon (MS- 3), and Japan (MS- 4). Scenery files produced by sub. LOGIC could also be used with FS4, including sub. LOGIC's final massive USA East and West scenery collections. With its many options and add- ons, yet still relatively tight . While complex in some aspects, FS4 environment building options (including scenery and aircraft design) would provide an unsurpassed access to these activities for average users; an option, which in later versions of FS, was much less available and increasingly complex. Flight Simulator 5. This allowed FS5 to achieve a much higher degree of realism than the previous flat- shaded simulators. This also made all add- on scenery and aircraft for the previous versions obsolete, as they would look out of place. The bundled scenery was expanded (now including parts of Europe). Improvements were made to the included aircraft models, the weather system's realism and artificial intelligence. The coordinate system introduced in FS1 was revamped, and the scenery format was migrated from the old SCN/SC1 to the new and more complex BGL format. More noticeable improvements included the use of digital audio for sound effects, custom cockpits for each aircraft (previous versions had one cockpit that was slightly modified to fit various aircraft), and better graphics. It took about a year for add- on developers to get to grips with the new engine, but when they did they were not only able to release scenery but also tools like Flightshop that made it feasible for users to design new objects. Flight Simulator 5. This edition was also the first version that was released on CD- ROM and the last for DOS. This was released in June 1. In the fall of 1. Flightshop program, nearly any aircraft could be built. The French program . This all made for a huge amount of . Notice the texture mapped runway, aircraft, and sky, and high density of 3- D buildings.- Released in mid- 1. As Windows 9. 5 was released, a new version (6. Although this was more or less just a port from the DOS version (FS5. Extra 3. 00 aerobatic aircraft. It also featured more 3- D detailing, this could be noticed in many places such as Manhattan, Meigs etc. Instead of using the version number in the title, Microsoft instead called it .
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